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Striking Distance's Schofield walks back crunch remarks

Striking Distance's Schofield walks back crunch remarks

The CEO of Striking Distance Studios Glen Schofield, has apologised for remarks he made regarding crunch.

In a post on Twitter on September 3rd – captured by Bloomberg's Jason Schreier –  the exec wrote that the developer was working "six-to-seven days" every week, as well as 12-to-15 hour days, but said that no-one was forcing them to do so. Schofield added that this was just game development and that "you do it cause you love it."

Seven hours later, he apologised, saying that he was "wrong" to post what he had.

"Anyone who knows me knows how passionate I am about the people I work with," Schofield wrote.

"Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry to the team for coming across like this."

Schofield joined Krafton's Striking Distance back in June 2019, having previously headed up Call of Duty developer Sledgehammer Games. 

Striking Distance is currently working on space horror romp The Callisto Protocol.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.