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Los Angeles, USA
Belgrade, Serbia And Montenegro
Cape Town, South Africa
Taipei City, China
San Francisco, USA
Comes after the studio made a big song and dance about not forcing staff to crunch
Former staff complain of 90-100 hour work weeks and a constant churn of low-paid contractors
CEO Vince Zampella: “We don’t want to overwork the team and drop the quality of the assets we’re putting out.”
But some industry leaders are pushing back, claiming workers who don't put in a daily 12 hours are unambitious
US video game trade body defers responsibility on the issue to member publishers
"We, the workers of Activision and their friends, have had enough."
“We will simply not get the best out of those talents if we're forcing them to work insane hours in crunch”
“I think this is a unique opportunity to raise our voices against the insanity of crunch, and that Rockstar really could change for the better”
Japanese publisher also interested in addressing addiction
Industry vet says that developers need collective bargaining, even if that isn't a union
"This approach to making games is not for everyone"