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Disco Elysium studio explains why it fired key team members

Disco Elysium studio explains why it fired key team members

The maker of Disco Elysium ZA/UM has justified its decision for firing key members of its development team.

In a statement to GamesIndustry.biz, the studio said that this was due to them neglecting their duties, creating a toxic work environment, as well as misconduct towards other members of stuff. Oh, and ZA/UM alleges that dismissed employees tried to illegally sell intellectual property that belonged to the studio.

This follows a report with Estonian Ekspress in which ZA/UM CEO Ilmar Kompus said that the studio had a "toxic environment". He also accused designer Robert Kurvitz and minority shareholder Saandar Taal of "humiliating colleagues and intending to steal IP."

Earlier this year, it emerged that Kurvitz, writer Helen Hindpere and art director Aleksander Rostov had been dismissed in 2021.

One of GI.biz's sources says that the situation is "not black and white", with another saying that the situation was a "CEO corporate scheming on one side, a toxic auteur on the other."

In its statement, ZA/UM wrote: "ZA/UM cannot and will not tolerate egregious misconduct, even from individuals who, along with the broader team, have contributed to a game that we are exceptionally proud of and that continues to capture imaginations across the globe. In addition to creativity and innovation, ZA/UM also stands for professionalism, kindness, decency, and fairness, which we expect from all our employees. It would be shortsighted to accept anything less, as we need team players for the highly collaborative process that is creating games.

"The rumour that our decision to terminate the contracts of these individuals was taken for financial gain is entirely unfounded and does not in any way reflect the facts. It was a decision that had to be taken for the wellbeing of the collective. Further, ZA/UM denies any claim of financial malfeasance or fraud that is being held against us. The vast majority of profits from Disco Elysium have been invested back into the studio in order to fund our next projects, which are currently in development.

"We will not let the actions and comments of a vocal few distract from the important work of the studio. ZA/UM has tripled in size from a year ago to nearly 100 employees while retaining the vast majority of the team that worked on Disco Elysium. We have built a passionate and creative team of staggering talent that continues to combine storytelling, art, and technology in our efforts to elevate video games and redefine genres. We are excited to forge on doing this with all the love and brilliance in our hearts and minds. We have so much more to show you."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.