MMO
Article Types
- All [65]
- Indie Interview [2]
- Interviews & Opinion [2]
- Profile [2]
- Success Story [2]
- Feature [2]
- Job News [5]
- News [50]
Feature
Jul 16th, 2018
'Our goal is to provide all of the things that developers need in order to provide this kind of immersive social experience'
News
Jul 13th, 2018
Artcraft reckons it can cut two to three years off MMO development
Engine tech VP Josef Hall - “Our technology is an "MMO in a box.”
News
Jul 11th, 2018
RuneScape has brought in a lifetime revenue of over $800 million
Consistent user growth has helped the venerable MMORPG rack up over 250 million player accounts
News
Jul 11th, 2018
Crowfall creator ArtCraft Entertainment set to license its MMO-making Artisan Engine
Studio will open a new division to help developers cut down development time
Feature
Apr 17th, 2018
Worlds Adrift's Early Access launch could be the first step in a ten-year journey
News
Mar 15th, 2018
Eve Online community pays tribute to the late Stephen Hawking
Sci-fi MMO playerbase puts aside differences to remember a departed icon
Job News
Mar 12th, 2018
Jagex: "We’re investing in the creation of brand new titles, both within the RuneScape universe and beyond"
News
Mar 2nd, 2018
20m people have played The Division in the last two years
Ubisoft notes that this is twice the size of the population of Sweden
Success Story
Nov 30th, 2017
'When I took over, I did not expect this much growth in the game' - Naoki Yoshida looks back on four years of Final Fantasy XIV
In 2013, Yoshida saved Final Fantasy XIV - four years on the game is more popular than ever