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Epic is increasing its revenue split for Marketplace creators up to 88%
Larger payout will apply retroactively to all sales since the store's launch in 2014

Artcraft reckons it can cut two to three years off MMO development
Engine tech VP Josef Hall - “Our technology is an "MMO in a box.”

Tencent and PUBG are not messing about with cheaters and hackers
People arrested for making and selling hacks photographed by police

Good Shepherd is hoping new investment will help it expand into 'triple-A indie' games
Paul Hanraets speaks on laying the groundwork for scaling up the indie publishing house

Valve to begin tailoring Steam’s upcoming releases tab based on user interests
Current iteration wasn’t helping customers find new games, Steam claims

Nvidia streaming service GeForce Now will soon be available for Shield owners
Unlike PC or Mac versions, there's no waiting list for Shield streamers

RuneScape has brought in a lifetime revenue of over $800 million
Consistent user growth has helped the venerable MMORPG rack up over 250 million player accounts

Crowfall creator ArtCraft Entertainment set to license its MMO-making Artisan Engine
Studio will open a new division to help developers cut down development time

The ESA’s Michael Gallagher doesn’t believe unionisation is a “significant issue”
High wages and strong career opportunities have kept the conversation on labour quiet so far

Microsoft: Making games more accessible is both the right thing to do and good for business

EA has purchased Bungie co-founder’s indie studio Industrial Toys
Alex Seropian launched the “mobile games for core gamers” studio back in 2012