Online Event,
China
Málaga, Spain
Kyoto City, Kyoto Prefecture, Japan
Krakow, Poland
Atlanta, USA
Korea, Democratic People'S Republic Of
Dallas, USA
Barcelona, Spain
Shanghai , China
Helsinki, Finland
Thanks to a 90 per cent price cut
One of the most successful periods since 2015's blockbuster year
Cyberpunk 2077 was "leading source" of revenue for firm
The majority of entries are recent releases
Comes in the wake of exclusivity period on Steam
It brought in six million in 24 hours
The third time its broken a record this year
Likely due to people staying at home due to coronavirus
The majority of entries are new releases
Bulk of this was seed funding
Six months after release
It launched on January 16th
Studio Wildcard had two entries
Revenue hit $1.5m but cost of sales came in at $20.6m
It's now 924,045
Studio Wildcard has two entries
Games studio claims that the research firm's methods are inaccurate
Mail.Ru division brought in $466.6m for the year