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San Francisco, USA
The 2011 was a technical marvel but feels like it fell short commercially. Id studio director Willits and Avalanche senior designer Wallmo tell us how this game came about
"We're hitting on all cylinders and all our brands are exceeding expectations. We're very happy," says studio director Tim Willits
CEO Pim Holfve takes us through a blockbuster 12 months for the Swedish studio
It's going to be worth keeping an eye on this games firm for the years to come
Avalanche is contributing its Just Cause engine for the open world shooter instead
"We have this novel approach: You buy the game and then you play it," says developer Id Software
News of a post-apocalyptic sequel breaks out for the second time in a week
Publisher reacts to online retailer letting slip multiple unannounced titles, including sequel to 2011 shooter Rage
Devils advocate, Steam is still the most popular because the applications for non-early-access games…
As a person who’ve been hoping Diablo would come to the mobile market since the release of…
Are you an employee at the studio?
I'm in two minds whether they should make Cyberpunk an exclusive…
Very simply way to debunk their claim…