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That clocks in at around $151.3m for the three months ending June 30th, 2019
Name previously used with DLC for Grand Theft Auto IV in 2009
For the 12 months ending March 31st, 2018, the Edinburgh studio had a monthly average of 1,063 members of staff
91.8 per cent of net revenue came from the firm's Top Five titles
Set in Vice City with franchise first female lead
Digitally delivered revenue grow eight per cent to $258.4m - that's 54 per cent of total revenue
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
What are you talking about, "their prizes were taken away". So called "pro" players cheating... They…
this is hilarious