grand theft auto online
Here's why GTA Online doesn't do more real-life brand collabs
"The world of GTA is a fictional world, so to bring real-life brands in, they really have to be iconic and they have to fit within that world"
Grand Theft Auto Online audience grew 72% in Q1
Rockstar took down GTA and Red Dead online modes in memory of George Floyd
Grand Theft Auto V has sold five million copies since May
While recurrent consumer spending on the online mode rose 23 per cent
Grand Theft Auto casino update saw "record player engagement"
'The new casino update has been our biggest ever for Grand Theft Auto Online, which is saying a lot'
Florida man owes Take-Two over $150,000 after cheating in Grand Theft Auto Online
Jhonny Perez hacks allowed GTA Online players circumvent the game’s economy entirely
GTA cheat distributor blocked from selling software Take-Two claims cost it over $500,000
Judge refrained from charging damages that the allegedly-unemployed developer could not afford
Take Two anticipates GTA Online revenue slowdown, despite exceeding expectations
Digital sales continue to surprise Take Two, making up an overwhelming majority of revenue earned this quarter
SuperData claims Fortnite has more MAUs than Grand Theft Auto V
2017 was GTA Online's biggest year yet, Take Two isn't interested in battle royale games
Digitally delivered revenue grow eight per cent to $258.4m - that's 54 per cent of total revenue