US publishing giant Take-Two has said that it will release 93 games by the end of the 2025 financial year, 72 of which are set to launch on console, PC and streaming platforms.
That's according to the company's president Karl Slatoff, who told shareholders during the firm's investor call for the year ending March 31st, 2020 – as reported by Seeking Alpha – that the vast majority of its output over the coming five years will be for PC, console and streaming services.
Of that 93, 63 are "core" experiences – including 15 "platform extensions" of existing titles. That reads like titles that are launching across generations, so we could expect to see the likes of Grand Theft Auto V, Red Dead Redemption 2 or Borderlands 3 launching on the forthcoming PlayStation 5 and Xbox Series X consoles. 47 of Take-Two's upcoming games are from existing IP, while 46 are new properties.
That sounds like a lot but keep in mind that Take-Two is the parent company of not just Rockstar and 2K Games, but also mid-tier publishing label Private Division.
Speaking of Rockstar, Take-Two revealed that 130m copies of Grand Theft Auto V have been shipped. That's not taking into account the seemingly huge number of units that were downloaded for free via the Epic Games Store this last week. That means the game has sold in excess of 15m copies since September 30th, 2019 and ten million copies since December.
Fellow Rockstar title Red Dead Redemption 2 has shipped over 31m copies around the world, with that game's online service helping to grow Take-Two's net bookings – digital spending – by 62 per cent year-on-year for the three months ending March 31st, 2020. The cowboy romp came to PC at the end of 2019, one year after the title's launch on PlayStation 4 and Xbox One.
Borderlands 3 has now sold more than 10m units following the looter-shooter's release on Steam, which Take-Two says is 50 per cent more than Borderlands 2 managed on the same time scale. Following its launch on Valve's storefront, the game saw 93.5k concurrent players on the platform.
Despite all of this, in April this year, it emerged that Gearbox staff wouldn't be receiving their bonuses due to the game costing more than anticipated to make.