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Destiny has attracted more than 167m users

Destiny has attracted more than 167m users

Bungie's sci-fi online romp Destiny has been played by more than 167m people since its launch six years ago.

In a blog post celebrating that anniversary, the studio revealed the milestone, also saying that its userbase has played for more than 8.6m hours. That means, on average, Destiny's users have played for an average of 51-and-a-half hours each.

38 per cent of Destiny's players are Hunter class, while both Titans and Warlocks make up 31 per cent of the total each. The studio has also shared the recipe for a birthday cake you can make to celebrate the game's birthday, which is a nice touch.

The original Destiny launched in September 2014 for PlayStation and Xbox consoles. It wasn't until the 2017 sequel that the game made the leap to PC, coming to Activision Blizzard's Battle.net platform.

In the next few years, it appeared that Activision wasn't happy with how Destiny was performing, with COO Collister Johnson telling investors that the game wasn't meeting its expectations in 2018. The exec later said that not owning the Destiny IP limited how much money it could make. It will come as no surprise that the relationship between the two companies was never great.

At the start of 2019, Bungie bought the Destiny publishing rights from Activision for more than $164m and is now fully in charge of the IP. The company has since brought its sci-fi shooter to Steam, where it boasted 200k concurrent users on launch.

In June 2020, the studio announced its roadmap for the future, detailing three annual expansions it will release starting later this year. The firm has also said it has no intention of making another numbered Destiny release.

Bungie has hinted that a Destiny TV show might be on the way, thanks to the company having greater control of the IP now.

The studio also took a $100m investment from Chinese games company NetEase in 2018 which could be going towards a new project called Matter. Bungie said at the end of 2019 that it wanted to release a new IP by 2025. Job listings point to the outfit's next game being a "comedic" RPG.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.