Featured Interviews & Opinions

Whimsical Wolff Games on following your development dreams
Motivational secrets from the team behind recent Big Indie Pitch winner Kohlrabi Starship
Latest Interviews & Opinions

How Valve vet Chet Faliszek and Bossa Studios are pushing game narrative using AI

"We want to have our own identity" - Storm in a Teacup refutes Close to the Sun's similarities to BioShock
PR and marketing manager Eleonora Lucheroni tells us more about this art deco narrative title

Why Kongregate is taking on Steam with new PC games platform Kartridge
CEO Emily Greer talks discovery, curation and how the firm is getting developers on board

Insight: Why developers are turning to Cthulhu as the subject of their games
And as their inevitable lord and saviour when he awakens from his slumber in R'lyeh

'Human: Fall Flat shows that releasing a game is just a lottery - anyone can play but you can't plan on winning'
Developer Tomas Sakalauska on how the physics-based title broke 1.7m sales

Why Mail.Ru is teaming up with Epic Games to help out developers
The two companies have formed a partnership that sees money and marketing support for indie studios

"Descenders' success has secured the future of No More Robots and RageSquid"

How and why Microsoft updated Age of Empires for the upcoming Definitive Edition

Giants COO Yann Le Tensorer talks working for Microsoft, Take-Two and Ubisoft, and why he has joined the simulation specialists

Giants Software’s AR Farming Simulator teaches you how to drive a real AGCO Ideal combine harvester

The average 'good' indie game makes just $25,000 in its first year on sale, says Grey Alien's Birkett
Birkett shares his research about how indie games perform in the first week and first year

New Year New Job - Ripstone's Darren Butler tells us about working in QA
