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Mike Malinowski shares his top tips for landing a role in technical art and animation
As part of our New Year New Job content on PCGamesInsider.biz, we are catching up with people from around the industry to find out a bit more about what their role entails
"My job is to make sure that when one of our games reaches the public, it’s at the best quality possible"
"I’ve learned huge amounts over the years but the main skill I’ve had to learn as a lead is people and time management"
Team17 assistant producer Hollie Emery talks about her role at the indie games label
Having worked at board game firm Esdevium, games PR specialists Premier, Daniela Pietrosanu was recently hired by Elite Dangerous and Screamride studio Frontier
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
As complementary information CIG did provided fresh information about Star Citizen population…
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