Featured Data & Research
Latest Data & Research

SuperData: Consumers are on track to spend $1.5bn on streaming platforms by the end of 2018
Research firm gives an insight on the payment habits of digital gamers

Dipping LoL playerbase, Tencent's focus on battle royale and mobile cause tensions with Riot Games

Madden NFL franchise has amassed lifetime PC sales of over 130 million
Mobile sales of the American Football franchise add another 73 million sales to that count

Cuphead raises a glass to over 3 million copies sold
Cartoon caper hits triple-platinum less than a year after its launch last September

Ninja Theory's Hellblade has raised $50k for Mental Health America
Another $25k donated as Xbox One SKU soars past 100,000 copies sold

Player figures don't mean anything in the age of the subscription service
We need to be more critical than ever when we know nothing about the people playing a game

We now have a better idea of how Sea of Thieves is doing - but some key figures are missing
22 hours 43 minutes played on average, but no idea on DAU or MAUs

No Man’s Sky discovers another spot at the head of this week’s Steam Top Ten
Multiplayer shoots Hello Games’ spacefarer into the stratosphere for the second week running

SuperData reckons the digital card games market will reach $1.5 billion this year
Hearthstone leads the charge on a market expected to grow to $2 billion by 2020