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Update: PUBG dips below 1m concurrent players for the first time in twelve months... days after reaching one-year streak

Update: PUBG dips below 1m concurrent players for the first time in twelve months... days after reaching one-year streak

Updated: Just one day after this story broke, the title has dipped below one million players for the first time in a year. 

At the time of writing, SteamDB reports a 24-hour concurrent player high of 958,714. 

Original story: Playerunknown's Battlegrounds user figures might have dipped since its peak in January 2018, but the battle royale title is still grabbing a huge audience.

That's according to data from SteamDB - as reported by PCGamesN - which shows that the title has had one million concurrent players every single day for the last twelve months.

At the time of writing, the 24-hour peak is 1,039,062 users - well below the 3.3m concurrent user peak that the game enjoyed on January 13th, 2018.

This drop in engagement is down to a few factors - PUBG's biggest rival, Fortnite, is free-to-play and offers an experience that is much easier to get into. Not only that, it does away with the nihilistic violence of Playerunknown's Battlegrounds in favour of a colourful and PG-13 art style. 

Cheaters, too, have proven to be a real problem for PUBG Corp's game. Though the developer has set aside a great deal of time to try to handle these bad actors, they still plague the title with users likely logging off in frustration. 

To date, SteamSpy estimates that the median playtime in the last, um, fortnight is 5.3 hours, with the total median playtime clocking in at 175.7 hours.

Playerunknown's Battlegrounds first broke the one million player mark in August 2017, going on to top Dota 2's record of 1.3m 

To date, more than 400m people have played the battle royale title across all platforms


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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