Here are five videos from PC Connects London 2019's State of Play track
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By Alex Calvin, PCGamesInsider Contributing Editor
The first track at PC Connects London 2019 was State of Play which gave attendees a series of talks that discuss the current zeitgeist of the PC games industry.
We had speakers explaining the importance what developers need to do to secure funding - both from venture capitalists and crowdfunding - as well as what to look out for in publishing deals, how to build IP that lasts and what your business model should look like.
State of Play was sponsored by RuneScape firm Jagex, too, who was a PC Connects London 2019 Gold Partner alongside Xsolla. Dolby Digital is a Silver Partner.
Industry legend Ian Livingstone discusses what investors are looking for, what games companies should do to attract investors, and what they should action to protect their interests.
2
Crowdfunding Opportunities For Video Games
In his third appearance at PC Connects, Ico Partners boss Thomas Bidaux will once again be looking at the state of crowdfunding, current trends and best practices for this sector.
3
How To Avoid Publishing Agreement Pitfalls – A Guide For Devs And Publishers
A publishing deal can be one of the most crucial relationships that a studio ever enters into, so it’s worth getting it right. In this session, video games lawyer Pete Lewin shares tips based on real-world examples of how to avoid common publishing agreement pitfalls. While primarily aimed at developers, there’s also plenty in here for publishers, licensors and more to help streamline their negotiation processes.
4
Building IPs That Last
Freelance strategic consultant and Nordisk Film Games' head of IP Christian Fonnesbech shares the importance of thinking big and long-term when making a game.
5
My Business Model Is Wrong! What Does Right Look Like?
For over 20 years, Nick Beliaeff has been on a quest to find the magic business model in online gaming. Today, he is SVP of Game Development, at Jagex, creators and operators of RuneScape, the $1bn living game franchise, and his quest has previously taken him through leadership roles at Trion, Sony Online Entertainment, and Spin Master. In this session, Nick explores online business models and the sanctity of social contracts with players to yield high levels of player engagement, advocacy for your game and satisfaction with its business model.
Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.