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"We're able to respond to fickle demands of the games industry much faster than traditional, big studios"

'We left 343 to start Midwinter because we wanted to build ambitious games that didn't seem possible within the traditional structure of triple-A'

How Motion Twin stopped Dead Cells being just ANOTHER game with roguelike pixel art Metroidvania elements
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit
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CHARTS: Phasmophobia once again haunts the Steam top spot
nice blog! #virtualvisualfield
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That's really cool and amazing!! in addition, <a href="https://virtualvisualfield.com/">Virtual…
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Chris Roberts laments cynicism around Star Citizen development
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
Star Citizen single player Squadron 42 “will be done when it is done”
As complementary information CIG did provided fresh information about Star Citizen population…