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Taipei City, Taiwan, Province Of China
Five-person studio calls it quits after failing to bring in enough sales
Combined with Switch sales, the side-scrolling soulslike has sold 1.25 million
API deprecation has seen many question the future of game development on macOS
Ex-Outplay senior producer Chris Trewartha heads up new team
Midnight Hub CEO and producer Sara Casén tells us how her studio and its debut title Lake Ridden came together
A chance for feedback from experts, media coverage and prizes (and FREE PARTY)
CEO and co-founder Josh Holmes talks leaving the Halo makers and teaming up with London-based cloud start-up Improbable
Cambridge-based RuneScape firm wants to help out smaller developers
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit
After launching on December 7th, Shadowhand made more gross revenue in its first month than the studio's previous title Regency Solitaire made in its lifetime.
Being your own boss, knowing when to switch off, the challenges of working from home and the differences of marketing triple-A and indie titles
“We want to support game developers"
Title on the verge of making back its development budget
"The reality is every game you make as an indie is your make or break"
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Garena Free Fire is an online-only action-adventure battle royale game played in a third person…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
As complementary information CIG did provided fresh information about Star Citizen population…