Staff Profile
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About
About
Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.
Articles by Alex Calvin
All articles written by Alex Calvin
News
Jan 25th, 2019
Developers don't think Valve's 30 per cent rev share is justified, but Steam is still the most popular PC storefront
Meanwhile 47 per cent of respondents think unionisation is a good idea
News
Jan 24th, 2019
CryEngine SpatialOS game development kit in the works
Improbable and Crytek are also working on a triple-A project together
News
Jan 24th, 2019
Report: CS:GO played by 17 per cent of core PC gamers globally following battle royale addition and shift to free-to-play
List
Jan 23rd, 2019
Here are five things we learnt at the Digital Discovery track at PC Connects London 2019
How to get your game noticed in an increasingly saturated marketplace
News
Jan 21st, 2019
Microsoft: "We have as much a shot to build a subscription service as anybody else"
The Xbox brand and the fact it produces its own content is a huge advantage, CEO Satya Nadella said
News
Jan 21st, 2019
More than seven million people have played Forza Horizon 4
Five million users have raced in Playground's title in the last three months

Developers don't think Valve's 30 per cent rev share is justified, but Steam is still the most popular PC storefront
Meanwhile 47 per cent of respondents think unionisation is a good idea

CryEngine SpatialOS game development kit in the works
Improbable and Crytek are also working on a triple-A project together

Report: CS:GO played by 17 per cent of core PC gamers globally following battle royale addition and shift to free-to-play

Here are five things we learnt at the Digital Discovery track at PC Connects London 2019
How to get your game noticed in an increasingly saturated marketplace

Microsoft: "We have as much a shot to build a subscription service as anybody else"
The Xbox brand and the fact it produces its own content is a huge advantage, CEO Satya Nadella said

More than seven million people have played Forza Horizon 4
Five million users have raced in Playground's title in the last three months
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