Jack Tretton's Interactive Gaming Ventures teams up with Epic to fund Unreal Engine projects

Jack Tretton's Interactive Gaming Ventures teams up with Epic to fund Unreal Engine projects

The new indie fund from former PlayStation US chief Jack Tretton Interactive Gaming Ventures has partnered with Epic to work on Unreal Engine 4 titles.

Announced via a post on the Unreal Engine blog, in which Epic's Dana Cowley wrote that Interactive Gaming Ventures is after teams using UE4 as well as "desirable criteria". For more information on what that is, check out our interview with Tretton from this year's GDC.

“We are looking to provide exceptional independent teams building games with Unreal Engine the support structure, cash infusion, marketing resources and relationships that will help them achieve incredible financial returns,” said Tretton.

Unreal Engine biz dev chief Joe Kreiner added: “This partnership falls perfectly in line with Epic’s philosophy, meaning that we only succeed when developers succeed. From programs like Unreal Dev Grants to one-to-one conversations where we connect teams with strategic opportunities, we have an honest motivation to help our licensees get ahead. We couldn’t be happier to make it even easier for Interactive Gaming Ventures to get behind Unreal indies.”

This is the latest deal that Epic has struck in order to assist developers using its tech. The engine firm teamed up with in order to help studios using Unreal Engine to promote their games.

Epic also released $12m worth of assets from its defunct MOBA project Paragon earlier this year following the news of that project being closed.

Interactive Gaming Ventures was announced ahead of this year's GDC. The fund is being run by former PlayStation US CEO and president Jack Tretton and the head of Ark: Survival Evolved developer Studio Wildcard, Doug Kennedy.

We caught up with Tretton to discuss the new venture; the former Sony exec claimed that the indie games market is "the best place to be".

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Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.