Human: Fall Flat hits 1.7m sales on PC

Human: Fall Flat hits 1.7m sales on PC

Curve Digital's Human: Fall Flat has sold more than 700,000 copies since the start of 2018.

That's according to the indie publisher, who has revealed to that PC sales to date come in at 1.7m copies. In January, the game broke the one million unit mark.

The firm has revealed that total sales for Human: Fall Flat across PC, PlayStation 4, Xbox One and Nintendo Switch stand at two million, making PC far and away the biggest portion of its audience. The title launched into Early Access back in 2016, with the PS4 and Xbox One versions being released in May 2017 and a Nintendo Switch port coming out in December of last year. So it's hardly surprising that PC takes the lion's share of sales.

Despite coming out in July 2016, sales of the PC version have only really picked up recently. This is in part due to the roll out of a multiplayer mode in November of last year. The game has also been a hit on Twitch, likely due to its physics-based hilarity that helped projects like Goat Simulator do gangbusters back in the day.

In order to celebrate Human: Fall Flat's latest sales milestone, Curve is reducing the price by 50 per cent as of today - likely as part of the upcoming Steam Lunar New Year Sale - while new Chinese New Year Skins are being rolled out, too.

“Human: Fall Flat’s journey has been, at times, confounding but never less than welcome,” said Tomas Sakalauskas. “The idea that the game started out as a solo-development endeavour and now incorporates over two million players worldwide is amazing. I’ve always tried to listen to the fans and bring their ideas into the game where feasible and where it chimed with my original vision. Bob, I suspect, is similarly bowled over.”

Curve Digital MD Jason Perkins added: “We’re thrilled for Tomas, everyone at Curve and the now millions of players worldwide enjoying the wonky, physics-based fun. Tomas has achieved success through exceptional hard work and by listening to the game’s community. It shows the potential of iterative design and how a strong voice can resonate with players in a crowded marketplace.”

This isn't the only success that Curve has had recently, with October's Bomber Crew being the London-based indie publisher's biggest launch to date.

Speaking to ahead of that launch, Curve said that its ambition had increased "significantly" following its purchase by The Catalis Group in early 2016. This, the outfit said, has let them compete in the increasingly busy indie games market.

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.