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Busan, Korea, Republic Of
$200m increase in the last 14 months
Hardcore platformer has sold 2m units since August 2018
Titles in Microsoft's indie scheme had generated $200m in the last 12 months
"We're getting closer and closer to the point where the only gating factor in the success of a video game is the vision of the creator and the willingness to make that happen"
"That's great for Microsoft, it's great for the developers"
Jagex are useless with player experience/support all they care about is content that brings renevue…
Hey Alex, thanks for writing this article. I'm part of a Tf2 Hacker Police, where we go into a match…
Do you have any stats? Someone mentioned as much as 25% in Siege Casual at any time.
He lasted about 6 months, then?
As complementary information…