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Articles by Natalie Clayton
All articles written by Natalie Clayton
News
Jul 11th, 2018
Crowfall creator ArtCraft Entertainment set to license its MMO-making Artisan Engine
Studio will open a new division to help developers cut down development time
News
Jul 11th, 2018
The ESA’s Michael Gallagher doesn’t believe unionisation is a “significant issue”
High wages and strong career opportunities have kept the conversation on labour quiet so far
News
Jul 10th, 2018
EA has purchased Bungie co-founder’s indie studio Industrial Toys
Alex Seropian launched the “mobile games for core gamers” studio back in 2012
News
Jul 10th, 2018
IGDA director tasks studios with setting up social media guidelines
Jen MacLean hopes other developers can avoid getting themselves into the same mess as ArenaNet
News
Jul 10th, 2018
Monster Hunter World won’t be moddable at launch
Capcom producer Ryozo Tsujimoto also spoke on platform differences for the beast battler.
News
Jul 10th, 2018
Laid-off writer Jessica Price speaks out against ArenaNet’s “highly unprofessional” reaction to Twitter controversy
“It’s devastating that a company talking all that talk folded like a cheap card table”
News
Jul 9th, 2018
Rare’s Mike Chapman: “We see the battle royale thing, but I think there will be opportunities to do that kind of thing differently”
Rare hasn’t written off bringing battle royale to Sea of Thieves’ open waters
News
Jul 9th, 2018
Conan Exiles has amassed a 1.5 million-strong horde of sales
Figure exceeds Funcom’s previous sales record held by the Age of Conan MMO
News
Jul 9th, 2018
Steam Top Ten sees some reshuffling as ARK: Survival Evolved marks only new entry
In the aftermath of the summer sale, popular blockbusters retain their rankings
News
Jul 9th, 2018
Moana production assets released by Disney for research and education purposes
Cloud data and island geometry released to provide an insight into CG production techniques
Indie Interview
Jul 6th, 2018
“Most challenges stem from my haphazard make-it-up-as-you-go approach to making games”
News
Jul 6th, 2018
EA Motive’s Montreal studio has an unannounced game in the works
Jade Raymond confirms the existence of a second fully fledged project
News
Jul 11th, 2018
Crowfall creator ArtCraft Entertainment set to license its MMO-making Artisan Engine
Studio will open a new division to help developers cut down development time
News
Jul 11th, 2018
The ESA’s Michael Gallagher doesn’t believe unionisation is a “significant issue”
High wages and strong career opportunities have kept the conversation on labour quiet so far
News
Jul 10th, 2018
EA has purchased Bungie co-founder’s indie studio Industrial Toys
Alex Seropian launched the “mobile games for core gamers” studio back in 2012
News
Jul 10th, 2018
IGDA director tasks studios with setting up social media guidelines
Jen MacLean hopes other developers can avoid getting themselves into the same mess as ArenaNet
News
Jul 10th, 2018
Monster Hunter World won’t be moddable at launch
Capcom producer Ryozo Tsujimoto also spoke on platform differences for the beast battler.
News
Jul 10th, 2018
Laid-off writer Jessica Price speaks out against ArenaNet’s “highly unprofessional” reaction to Twitter controversy
“It’s devastating that a company talking all that talk folded like a cheap card table”
News
Jul 9th, 2018
Rare’s Mike Chapman: “We see the battle royale thing, but I think there will be opportunities to do that kind of thing differently”
Rare hasn’t written off bringing battle royale to Sea of Thieves’ open waters
News
Jul 9th, 2018
Conan Exiles has amassed a 1.5 million-strong horde of sales
Figure exceeds Funcom’s previous sales record held by the Age of Conan MMO
News
Jul 9th, 2018
Steam Top Ten sees some reshuffling as ARK: Survival Evolved marks only new entry
In the aftermath of the summer sale, popular blockbusters retain their rankings
News
Jul 9th, 2018
Moana production assets released by Disney for research and education purposes
Cloud data and island geometry released to provide an insight into CG production techniques
Indie Interview
Jul 6th, 2018
“Most challenges stem from my haphazard make-it-up-as-you-go approach to making games”
News
Jul 6th, 2018
EA Motive’s Montreal studio has an unannounced game in the works
Jade Raymond confirms the existence of a second fully fledged project
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