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Id to drop Denuvo Anti-Cheat from Doom Eternal after backlash

Id to drop Denuvo Anti-Cheat from Doom Eternal after backlash

Developer Id Software has said it will be removing the Denuvo anti-cheat tech from Doom Eternal after fans kicked up a fuss.

In a post on Reddit, the game's executive producer Marty Stratton said that this would be taken out of the release in its next update. There's no firm date for this yet, but the developer said that it would be "within a week."

Id added Denuvo Anti-Cheat to Doom Eternal last week, with fans reacting negatively to the addition of multiplayer protection software implemented in kernel-mode. Some have said that this could be a security risk, with bad actors potentially being able to access root functionality of someone's PC.

Denuvo is best-known for its anti-tamper tech, which aims to slow down pirating of games. Back in 2015, it was seen as wildly effective, with many groups saying that they weren't able to beat the company's tech. Over the years, it has been slightly less effective, with games being cracked shortly after or even before release. There have also been reports of Denuvo negatively impacting games performance, too. 

The company has told PCGamesInsider.biz in the past that its strategy isn't to stop games being pirated, but merely to protect their launch window when a sizeable percentage of sales are made.

Doom Eternal's fan base isn't the only one to have kicked off about Denuvo in the past. The anti-tamper tech was removed from Two Point Hospital six days after it was released, while Capcom took the software out of Devil May Cry 5 about a year after that game launched.

Denuvo announced that it was moving into the anti-cheat space back at Gamescom 2018.

Doom Eternal launched at the end of March. Publisher Bethesda revealed that it had the best opening weekend in the franchise to date. On release, the title hit a concurrent player high of 104.9k users on Steam


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.