The Sims franchise has surpassed $5 billion in lifetime revenue.
As revealed by Electronic Art’s CEO Andrew Wilson in today’s Q2 earnings call, Wilson is showing continued his support for the long-standing franchise.
The number of monthly players for the simulation title increased by 40 per cent year-on-year. In fiscal 2019, The Sims 4 had grown 35 per cent, with the company predicting continued growth.
EA’s management simulation title crossed the one-billion dollar threshold in lifetime revenue by the end of December 2018.
“The Sims 4 also continues to be an incredible long term live services with a growing audience. Monthly average players were up more than 40 per cent year-over-year in The Sims 4, and engagement across the franchise has led The Sims to surpass $5 billion in lifetime sales,” said Wilson.
“The Sims continues to be one of the great franchises in gaming and we have plans to bring new experiences to its amazing plays for a long time to come.”
The Sims 4 will make its way to Steam, as will many other top EA titles after the publisher announced its return to Valve’s storefront - following speculation last week after Reddit users spotted Dragon Age II - an EA RPG - had received a new package on Steam.