Rockstar relaxes social media policy, employees can tweet about working conditions

Rockstar relaxes social media policy, employees can tweet about working conditions

Employees at Rockstar now have more freedom when it comes to social media.

That's according to Vivianne Langdon, one of the tools programmers at the publisher's San Diego studio, who took to Twitter saying that she had never been asked or felt pressured to work overtime when making Red Dead Redemption.

"I have never worked more than maybe 50 hours a week (and that's a rare occurrence), but I generally work about 2-6 hours of paid overtime per week," she wrote. 

"I'm 'non-exempt' so my overtime pay starts at 1.5x salary and scales to 2x after 8 hours of OT in a week or 12 hours in a single day, in accordance with California law. Also, I have only been asked to work on weekends once or twice in my entire time at Rockstar on the Tools team."

Meanwhile, Rockstar North's Wesley Mackinder has also taken to the social media platform to debunk the narrative of a toxic working culture, too.

"This week my Twitter timeline has been full of guff," he said.

"I've been at R* for 6 years and I have never worked, or been asked to work, anywhere remotely close to 100 hours in a week."

This follows Rockstar chief Dan Houser saying that its staff had been working 100-hour weeks to finish Red Dead Redemption 2. The exec went back to clarify what the meant in a follow-up statement, saying that employees weren't forced or compelled to work ridiculous hours - but 'passionate' staff sometimes do. Our thoughts on that word can be found here

Rockstar's strategy until now has involved much in the way of confidentiality, which has added to a certain allure around the game maker but has done little to serve it well with a story like this one.

This newfound openness is likely a shrewd PR move, and we don't expect any employees to actively put the boot into the company they work for.

Editor - PC Games Insider

Alex Calvin launched in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.


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