The recently-released Bomber Crew was indie publisher Curve Digital’s biggest release to date.
That’s according to publishing chief Simon Byron, who said that the procedurally generated World War Two themed title had recouped its investment within a day and a half.
Furthermore, the publisher sees this as the start of a 'long-running franchise' as it finalises its plans to bring the title to other platforms.
“[The launch has] been brilliant,” Byron told PCGamesInsider.biz.
“The signs were there in advance - most-wishlisted game in Curve history, traffic to the Steam page higher than anything we've seen before, but in publishing you just never know until it is officially out there. 20 minutes after launch, though, we knew it was going to be a hit.
“As our first fully-funded title, there was real pressure on Bomber Crew, but it's been our most successful launch to date, and a real vindication of our nose for a good game. It's absolutely smashed our initial targets, recouped all of its investment within 36 hours and has proved an absolute hit, with over a thousand reviews and an overall Very Positive rating.
“The whole team has excelled. We see this as another step towards challenging the status quo within the global publishing industry - and we're also delighted to play a small part in the emergence of what could become one of the UK's most popular developers. Runner Duck has been a delight from start to finish - you'll be seeing a lot more from them.
“We’re now planning content updates for the core game and making special plans for the PlayStation 4, Xbox One and Switch releases, due next year. What we’re seeing here is the start of a long-running franchise, and we could not be more excited.”
Bomber Crew was developed by two-man studio Runner Duck, who met while working at Brighton-based Relentless.
The project is one of the cornerstones for the latest version of Curve Digital, one which sees the firm backed by the financial clout of The Catalis Group, which has let the studio give more funding to indie developers.