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Staff previously would only receive payouts if the game hit certain critical goals
Platform clocked in 24.8 million simultaneous players over the weekend
Witcher maker's latest game continues to sell well
Title made more than a breathtaking $500m before its launch
Title boasts second-highest simultaneous user stat for today, has the highest audience of any game on the platform
Follows journalist discussing the risk of seizure while playing the game
Developer working on a "permanent solution" to solve the problem
Studio wants to make sure the game isn't spoiled
Title launches in just 11 days
Firm expects more sales to be digital for the eagerly-anticipated RPG over time
And it looks like Cyberpunk 2077 was pre-ordered 23,400 times on GOG between July and September
Likely driven by numerous marketing events for the eagerly-anticipated RPG last week
Stops streamers and YouTubers being hit by DMCA strikes
"I have nothing to say in my defence. What I said was not even unfortunate, it was utterly bad"
Joint CEO says that not everyone at the studio was working longer hours to complete the game
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
What are you talking about, "their prizes were taken away". So called "pro" players cheating... They…
this is hilarious