CD Projekt boss admits management is to blame for Cyberpunk 2077 car crash launch

CD Projekt boss admits management is to blame for Cyberpunk 2077 car crash launch

The co-founder of Polish games firm CD Projekt, Marcin Iwiński, has said that the company's management is ultimately responsible for the quality of Cyberpunk 2077.

In a video, Iwinski said that people shouldn't lay the blame for the game's disastrous launch and sub-par quality on console on the development teams, but said that the board made the decision to release the title when they did. Iwiński did go on to say that the project's bug testers didn't experience the issues that users ultimately encountered when Cyberpunk 2077 was released, which does feel like he's laying the blame somewhat at the feet of these staff.

Despite saying that the team was unaware of the issues the final version of the game faced... Iwiński does say that CD Projekt was working hard on the Day Zero patch to fix problems... but it's not clear which problems the studio knew about.

The exec also laid out the studio's plans for updating the game, saying that the ultimate goal is to fix the bugs and issues that Cyberpunk 2077 is facing. The first of these patches is coming within ten days, with another "more significant" one following in the coming weeks.

Once these patches are in the wild, CD Projekt is going to start releasing free DLC for Cyberpunk 2077 as well as rolling out the free upgrade for the recently-launched PlayStation 5 and Xbox Series S/X consoles. The timeline on this is rather vague.

Cyberpunk 2077 was released on December 10th. CD Projekt is currently facing one class-action lawsuit from investors who believe the company misled them with regards to the game's quality; the studio has vowed "vigorous action" to fight this suit.

The game also seems to have lost 79 per cent of its audience on Steam already.

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.