CD Projekt RED studio head Adam Badowski has disputed some of the claims made in a recent report about Cyberpunk 2077's development.
To be fair to Badowski, it's not uncommon for demos shown at trade shows to be more akin to vertical slices than actual sections of the game – though there have been so many examples of developers overpromising with these showcases at this point in time you have to wonder why companies still try to pull this off.
It's worth noting that CD Projekt refused to comment on Bloomberg's story.
"It's hard for a trade show game demo not to be a test of vision or vertical slice two years before the game ships, but that doesn't mean it's fake," he wrote.
"Games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the 'work in progress' watermark is for. Our final game looks and plays way better than what that demo ever was."
Badowski also questions whether Cyberpunk 2077's launch was entirely disastrous, saying that the title was met with critical acclaim on PC - though that version of the release is still pretty buggy and glitchy.
"As for the old-gen consoles, yes that is another case," he said.
"But we've owned up to that and are working super hard to eliminate bugs (on PC, too -- we know that's not a perfect version either) and we are proud of Cyberpunk 2077 as a game and artistic vision."
Cyberpunk 2077 launched on December 10th. The title was pre-ordered some eight million times and sold 13 million units in total in its first ten days in the wild.
The game came under fire for quality issues, with Sony pulling the PS4 version of the title from the PlayStation Store.