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Footprint of the Need for Speed studio has doubled as a result
“This is the beginning of an exciting new era for racing games"
Developing and publishing games across PC, console and mobile
Likely owing to licensing issues
CEO Frank Sagnier tells us why the firm went public, how it is balancing new and old IP and what the future holds for the UK games veteran studio
The racing studio hopes the new studio will help recruit new, diverse talent
"We're looking at IP, teams and potentially skills"
Working on an unannounced triple-A IP
Franchise is the best-selling racing series of this console generation - no surprise as it's the only annual release in this space
The Italian studio has moved from a work-for-hire outfit to an indie behemoth that has grown its revenue by ten times in five years