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Developing and publishing games across PC, console and mobile
Likely owing to licensing issues
CEO Frank Sagnier tells us why the firm went public, how it is balancing new and old IP and what the future holds for the UK games veteran studio
The racing studio hopes the new studio will help recruit new, diverse talent
"We're looking at IP, teams and potentially skills"
Working on an unannounced triple-A IP
Franchise is the best-selling racing series of this console generation - no surprise as it's the only annual release in this space
The Italian studio has moved from a work-for-hire outfit to an indie behemoth that has grown its revenue by ten times in five years
Jagex are useless with player experience/support all they care about is content that brings renevue…
Hey Alex, thanks for writing this article. I'm part of a Tf2 Hacker Police, where we go into a match…
Do you have any stats? Someone mentioned as much as 25% in Siege Casual at any time.
He lasted about 6 months, then?
As complementary information…