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Cyberpunk 2077 was pre-ordered eight million times

Cyberpunk 2077 was pre-ordered eight million times

Polish games firm CD Projekt has revealed that its recently-released Cyberpunk 2077 was pre-ordered eight million times.

The figure was revealed in a tweet from the company's investor relations Twitter account. According to Niko Partners' Daniel Admad, the game made more than $500m in revenue before it was even released, comparing the figure to the $800m that Rockstar's Grand Theft Auto V generated in pre-orders and Day One sales back in 2013.

Cyberpunk 2077 was finally released on December 10th. Within hours of its release, the title boasted more than one million concurrent players on Steam alone. We imagine we'll be hearing how well the game sold on launch from CD Projekt in the near future.

At the moment, Cyberpunk 2077's record for concurrent players on Steam is 1,054,388, according to the platform's own stats. That means that the title has attracted a larger concurrent audience than other giants on the platform, like Valve's own Counter-Strike: Global Offensive and Dota 2.

The title was released following a three-week delay. CD Projekt has come under a lot of fire for the conditions that Cyberpunk 2077 was reportedly made under. Despite saying that it was going to make the title without "mandatory" crunch in 2019, staff were seemingly working long hours to get the game finished. Months before launch, CD Projekt mandated a six-day workweek to help finish development.

Joint CEO Adam Kiciński downplayed the long hours staff worked on Cyberpunk 2077 to investors, before apologising for his remarks the following day.

Even closure to launch, it emerged that Cyberpunk 2077 posed a risk to those suffering from epilepsy. CD Projekt has since added a splash screen warning of the risk of seizures and is working on a "more permanent solution."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.