Roguelike Metroidvania title Dead Cells has shifted more than 3.5m units since its launch back in May 2017.
That's according to a press release from developer Motion Twin, which pegs the game as having sold around 1.1m copies since September 2019. That's pretty impressive stuff. The studio revealed that Dead Cells has sold 2.4m copies when it set up the Evil Empire company to look after the title last year.
Back in May 2018, Motion Twin revealed to PCGamesInsider.biz that the title had shifted 730,000 units during its time in Early Access. By the following March, when the game had launched in 1.0 on Steam and come to Nintendo Switch, it had reached one million units, with PC still being the leading platform for the indie hit.
At GDC 2018, we caught up with marketing and communications boss Steve Filby to discuss the process of making the game and the complications that came with mixing two of the most popular genres – roguelike and Metroidvania – in the indie games space.
The following year, Filby and designer and chief Sébastien Bénard reflected on what they learnt from the development of Dead Cells, Early Access and beyond. The duo also discussed Motion Twin's co-operative working philosophy, which the studio has described as "a direct challenge to tired old world corporate structures."
Motion Twin also revealed that the title's second paid DLC, Fatal Falls, is set to launch in the first quarter of 2021.