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Dead Cells has sold over 1m copies, PC still the leading platform

Dead Cells has sold over 1m copies, PC still the leading platform

Indie roguelike-slash-Metroidvania has sold more than one million units to date.

That's according to developer Motion Twin's marketing manager Steve Filby, who said that the firm would be providing more details about how the game is doing in the near future. Filby said that PC is still the biggest-seller for Dead Cells - not surprising given that it's been out the longest - but the comms man did say that the Nintendo Switch version is selling faster than its PC counterpart.

"[We've sold] over a million," he said.

"We can say that much. PC is still obviously leading the pack and then Switch - everyone loves Switch. It's been fantastic for us because it's a run-based game. If you look at day-for-day sales for first launch on both PC and Switch, if we'd launched them at the same time, Switch would be winning. It's selling faster."

Dead Cells was relatively expensive compared to other indie titles on Switch, but Filby says it was about charging what Motion Twin felt the game was worth.

"We were charging that amount because we're sick of developers shooting themselves in the foot and charging like $5 for their game when it is worth more," he said.

"We were like: 'We know we'll discount the hell out of the game all the time because that's how the world works; we think it's worth more than $7, so we'll price it higher. Again, it's about saying: 'Hey, we worked our arses off on this. If you want to support us and if you liked the game, buy it at full price. We'll be stoked, that'll allow us to make other games in the future. If you want to wait for it to be on sale, you know it's going to eventually be on sale'."

 


Editor - PC Games Insider

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he was hired to launch PCGamesInsider.biz for Steel Media before departing the firm in October 2019.

He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.

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