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Unity reports 53% revenue increase in first quarter since IPO

Unity reports 53% revenue increase in first quarter since IPO

Middleware giant Unity Software has reported its first financial results since going public.

In a release to investors on its website, the engine firm said that it brought in $200.8m in revenue for the quarter ending September 30th, an increase of 53.3 per cent year-on-year. Unity also reported a $141.7m operating loss – 70.7 per cent of its revenue – for the period, due to a "one-time charge" due to restricted stock options as a result of its IPO, as well as the recently-launched Social Impact fund it has created.

Unity also called out some of the games that have used its tech and therefore contributed to its success, including Fall Guys, which has now sold more than ten million copies on Steam alone. That means the title has shifted three million units on the platform during September.

“Companies in the gaming industry have been using real-time 3D technology to create immersive, interactive content for over two decades, and we are proud to be able to support more than 90% of the top game companies globally,” Unity CEO John Riccitiello said.

“Now, developers in other industries are taking note and engaging with Unity in transforming their content to be real-time 3D. Creators - from game developers to artists, architects, automotive designers, filmmakers, and more - are turning to Unity to bring their imaginations to life.”

CFO Kim Jabal added: “We are very pleased to start our public company journey with such a strong quarter. Revenue of $200.8 million in the third quarter, up 53.3% year-over-year, reflects the resilience of our business model and strong execution across our operational teams and geographies. Our robust growth has reinforced our confidence in the fundamental strength of our business model, and in the long-term opportunity that we see ahead.”

After years of speculation, Unity finally went public in September. Following its IPO, the firm hit an $18bn market cap.


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.