Learn about The Long Game: Live Games & Community at Big Screen Gaming

Learn about The Long Game: Live Games & Community at Big Screen Gaming

There’s just a couple of weeks to go until Big Screen Gaming takes place in London (January 20th and 21st), and we’re continuing our daily track rundowns.

Big Screen Gaming will make its debut in London after a successful outing in Helsinki, and is the successor to previous years’ PC Connects. It’s the partner event to Pocket Gamer Connects London, and it covers all the latest trends in the business of PC and console games.

We continue our rundown with The Long Game: Live Games & Community track, sponsored by Jagex. 

January 20th

4:00pm: What better way to start the track than with a panel exploring the best ways to engage the community? Compered by Haley Uyrus of Mediatonic Games, she’ll be joined by James Vaughan, Founder & CEO at Ndemic Creations; Oscar Clark, Chief of Curiosity at Fundamentally Games; and James Day, Head of Social Media and Community at Jagex.

4:40pm: The ability to build and nurture game communities is essential for success. Essential to both games marketing and, today, games development. Get it right and there are amazing benefits: player loyalty, word of mouth, social reach, and feedback to help you make the best possible game. But get it wrong and you will struggle to build – or keep – a community at all. James Day, Head of Community and Social Media at Jagex, creators and operators of the living game franchise RuneScape, leads the team engaging with one of the longest-running communities in live games. James discusses how, for almost two decades, Jagex has developed best-in-class practices for nurturing communities and why empowered players can become a game’s most loyal and invested advocates.

5:00pm: Join Anastasiia Tsaplii, Senior Game Developer at Bossa Studios, as she explores UGC as a part of the playable experience. UGC has always been a big part of Bossa Studios’ DNA, bringing players and developers together to create games alongside the community.

Anastasiia will be talking about the challenges that developers face when working on a multiplayer in-game Creation Tool, how network boundaries can shape development and design ideas, and what shortcuts can be taken to improve player experience.

5:20pm: And closing the day on a high is the inimitable Oscar Clark, Chief of Curiosity at Fundamentally Games and a session looking at audience led decision making. Community focused Live Ops is about building processes, which predictably deliver surprise and delight to players. Oscar will demonstrate how and why this means we need to put the audience at the heart of the decision making process.

This is just a small teaser of all the content we have to offer of the full six-track lineup at Big Screen Gaming, which is also joined by partner events Pocket Gamer Connects and Blockchain Gamer LIVE!

Check out the full 25-track conference schedule to see the full range of impressive speakers attending. Remember all these speakers, and the people who have come to see them, will be available to meet through the free Pitch & Match meeting system.

Like what you see? Then make sure you grab your tickets for Big Screen Gaming now!

Staff Writer