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Cloud Imperium responds to $27,000 Star Citizen package criticism

Cloud Imperium responds to $27,000 Star Citizen package criticism

Star Citizen developer Cloud Imperium Games has responded to criticism that its $27,000 spaceship pack is excessive.

As reported earlier this week, Star Citizen now offers a “Legatus” pack that includes every ship currently in the unfinished space adventure. The catch? The bundle is selling for an astonishingly steep $27,000, and is only available to those who have already dropped $1000 into the game. Needless to say, the bundle attracted some criticism.

Cloud Imperium released a statement to Polygon explaining the decision behind the bundle. The pack was put together in response to growing requests from a more dedicated core of the Star Citizen community. A comparison was made between putting big money into lifestyle choices like golf or sailing.

It’s probably worth mentioning that a good chunk of content in Legatus is currently unusable in Star Citizen as it exists right now.

“It wasn’t created in a vacuum,” said Eric Kieron Davis, CIG’s Los Angeles studio head. “We were responding to what the community asked for. We have some passionate supporters that are not looking at Star Citizen as your typical game purchase/transaction but rather a dream project they want to see happen.”

Star Citizen comprises of two games; an MMO-style persistent universe currently in alpha form, and the oft-delayed Squadron 42 single player campaign. Since starting development in 2011 and crowdfunding in 2012, the project has become the most-funded game in crowdfunding history. Five years after its own campaign ended, Star Citizen raised $34.91million in 2017, double the amount raised by video game Kickstarter campaigns.

The title was set to launch in 2014, but has long-since slipped further from that target. The last news of a launch date was for Squadron 42 back in 2016, and concerns have only grown about the game’s legitimacy since. High-profile refunds have plagued the project since, as well as an ongoing lawsuit by Crytek over Star Citizen’s use of CryEngine.


Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer and game developer. Besides PCGamesInsider and Pocketgamer.biz, she's written across the games media landscape and was named in the 2018 GamesIndustry.biz 100 Rising Star list.

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Mr Arpeggius Prognosticator
CIG has long since pigeonholed themselves into one of two possible outcomes. Either:

a) the game is eventually released, and essentially becomes a "pay to play" scheme, with people pouring ever more money into purchases of virtual content in order to win,

or

b) the game never finishes, and goes down in history as one of the largest Ponzi schemes on the face of the Earth.

Take your pick. Either way, it's become a scam, and there's no real reason to give them a dime of your money, as it's an investment you'll never personally profit from. You'll either never be able to fly your ship, or will fly it for a couple seconds before being blown to bits by some rich twirp's $27,000 lifetime-insured fleet of leviathans. You're better off either spending the money on something that will actually benefit you, or better yet, saving it for retirement.
James Abner
So, the fact that the ToS's first paragraph very clearly spells out that ALL dates where and have always been ESTIMATES that, "gamers" turned into written in stone by the hand of God, promises.
Means nothing right.

"RSI agrees to use its good faith business efforts to deliver to you the pledge items and the game on or before the estimated delivery date communicated to you on the website.
However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time."

Love how you "reporters" conveniently overlook that glaringly important informational tidbit.
rePool
You do realize you only hurt the fanboy image further including CIG by acting so defensive. Are you are CIG lawyer? No? Ahh ok.

No one "conveniently" forgot anything. If we can use arbitrary 'estimates' to keep a project in development indefinitely, that means there is something that doesn't smell right. The game has made about 3% progress a year so far. This means the project by current projected progress will be feature complete in 33 years.

Let's do some math shall we?

They pull in on average 35 million a year. That means $1,155,000,000 and 33 years we will get there. This simply going off historical facts over the last 6 years.

So just 1.2 billion dollars and we should have a game done in time for our adult kids to play. LOL!! TOS doesn't hold weight even in court as proven many times over the years. Wake up and start asking the right questions and stop accusing "reporters" for your lack of any understanding.
Joe Blobers Project Manager
rePool, You do realize you only hurt the Nay-sayer that try to soil CIG Backers since years right?

I am afraid to say that your math are broken. Totally. Nothing to save. You like facts and Numbers? Fine here are some:

<<Team size:>>
Nov. 2012 end of Kickstarter: Chris Roberts and around 12 people