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Ubisoft insists that Rainbow Six: Siege loot boxes don't influence gameplay

Ubisoft insists that Rainbow Six: Siege loot boxes don't influence gameplay

The game director of Rainbow Six: Siege Alexandre Remy has spoken out about the loot boxes that are coming to the online shooter as part of the Outbreak game event.

Speaking to MCV, the developer said that they do not affect gameplay, but instead are purely cosmetic items. Yet, the game maker says that he can understand why people aren't on board with loot boxes as a concept.

Loot boxes have been subject to criticism in the last few months, in particular, following their rather aggressive implementation in the likes of Star Wars Battlefront II, Forza Motorsport 7 and Call of Duty: WWII.

"I feel like the loot boxes act like the gift shop after the rollercoaster," Remy said

"I am feeling very empathetic towards players upset with this, but at the same time I do not feel we are cheating anyone, I don't think we are being greedy whatsoever."

The response from the community has been somewhat mixed. Ubisoft has in the past been very sensitive to what the community is feeling, so it is possible changes will be made if the reception isn't great. See also, the French publishing giant rolling back on planned price changes to Rainbow Six: Siege

The game has been played by more than 25m players since its late 2015 release. 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.

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