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Rainbow Six Siege has attracted 70m players

Rainbow Six Siege has attracted 70m players

Ubisoft's online shooter Rainbow Six Siege has been played by more than 70 million people.

That's according to the French publishing giant's financials for the quarter ending December 2020, in which it revealed the milestone and said that it had seen "solid acquisition" for the three month period.

Rainbow Six Siege launched in December 2015. At last official count, Ubisoft revealed that the shooter had attracted 55 million players as of the end of 2019, meaning that it attracted 15 million new users in 12 months.

"Our strategy continues to bear fruits," Ubisoft CEO and co-founder Yves Guillemot (pictured) said.

"We achieved the strongest quarter in Ubisoft's history, by far, thanks to the quality of our releases and the depth of our catalogue. We are immensely proud of our teams who, in exceptionally challenging times, launched four great titles across multiple platforms and simultaneously continued to enrich our Live services. This is an unparalleled achievement and they showed remarkable adaptability and resilience. Our ability to execute at such a high level of quality demonstrates the power of our production model and the sustainability of our organisation.”

He continued: "In a context of increasing engagement and very supportive industry trends, the first nine months of the year confirmed that we are continuing to move towards an increasingly pronounced recurrence of our revenues. Therefore, we expect our highly profitable back-catalogue to account for an even larger share of our business going forward."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.