Role-playing games Divinity: Original Sin 2 has sold more than one million copies.
The feat was revealed by developer and publisher Larian Studios via Twitter (below) and comes just over two months since the game's release.
Speaking to PCGamesInsider.biz at the end of October, the company's CEO Swen Vincke said the game was closing in on one million sales and that the game was performing better than expected.
“[It’s going] better than expected, and I'm an optimist,” he said.
“We poured a lot into it so its very rewarding to see the acclaim from fans, critics, our friends and our community. We’re getting closer and closer to one million units in sales and that is a significant number.”
He continues: “Our expectations were, understandably, that DOS 2 would be better than the first, and to hopefully score better, which would, in turn, promote greater sales. But you never know in this industry. To be honest, when I saw what titles were going to release this year, I started to get very nervous.”
The project was funded via Kickstarter in 2015, raising over $2m from 42,713 backers. It launched in Early Access about a year before launch, with Vincke saying that this provided invaluable feedback for the studio.
The game didn't mess about when it was released, either, selling 500,000 copies in its first week on sale.
... at least, not without the best fans in the world! In just a couple of months we've roared past this huge landmark, and it's all down to you! pic.twitter.com/PiimrwV9b8— Larian Studios (@larianstudios) November 28, 2017