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Divinity: Original Sin 2 smashes 1m sale barrier

Divinity: Original Sin 2 smashes 1m sale barrier

Role-playing games Divinity: Original Sin 2 has sold more than one million copies.

The feat was revealed by developer and publisher Larian Studios via Twitter (below) and comes just over two months since the game's release.

Speaking to PCGamesInsider.biz at the end of October, the company's CEO Swen Vincke said the game was closing in on one million sales and that the game was performing better than expected.

“[It’s going] better than expected, and I'm an optimist,” he said. 

“We poured a lot into it so its very rewarding to see the acclaim from fans, critics, our friends and our community. We’re getting closer and closer to one million units in sales and that is a significant number.”

He continues: “Our expectations were, understandably, that DOS 2 would be better than the first, and to hopefully score better, which would, in turn, promote greater sales. But you never know in this industry. To be honest, when I saw what titles were going to release this year, I started to get very nervous.”

The project was funded via Kickstarter in 2015, raising over $2m from 42,713 backers. It launched in Early Access about a year before launch, with Vincke saying that this provided invaluable feedback for the studio.

The game didn't mess about when it was released, either, selling 500,000 copies in its first week on sale


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.