Divinity: Original Sin 2 has sold nearly 500,000 copies

Divinity: Original Sin 2 has sold nearly 500,000 copies

Almost half a million people have played Larian Studios Divinity: Original Sin 2.

That’s according to the developer and publisher’s owner Sven Vincke – as reported by Eurogamer – who says that this title has sold the same number of copies as its predecessor managed in two or three months.

"It is fantastic, but it is also way beyond what we expected,” Vincke said,

"We're close to hitting 500K units sold which is a number I believe took us two or three months with Divinity: Original Sin 1."

Word that the game had done pretty well for itself was already out there, with Steam Charts reporting that the title has already hit a peak concurrent player count of more than 85,000 people.

The downside of this is that the title’s servers are being tested to their limit. Vincke went on to say that Larian’s No.1 aim right now is making sure that Divinity remains functional.

“We're now focused on delivering our first patch for the PC version, something that is scheduled for this week," he said.

"Lots of players means lots of support issues coming in and we're trying to service them as fast as we can. After that, it'll be a long well-deserved break for the team and then we'll boot up our machines again to work on the next things."

Divinity: Original Sin 2 was Kickstarted in 2015, raising more than $2m in funding. The title has been available in Early Access for a year before finally releasing last week. It debuted in second place in the Steam Top Ten

It's unclear whether this half a million figure includes backers from the title's Kickstarter – but even so that would take just 42,713 people off the total figure. 

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.