Information released by SteamSpy highlights just how big the Chinese audience for Playerunknown’s Battlegrounds is.
In a graph tweeted from the data firm’s account (below), it shows that 35 per cent of players hail from China, while just 13 per cent come from America.
When the game first launched, the US boasted 40 per cent of players, but this figure has of course declined as the share of other regions grows.
Playerunknown’s Battlegrounds is the smash hit of 2017, having sold ten million unit since its March 23rd release. That figure shows no sign of slowing down, either, with the game selling in the region of a million units a week at last count. Creative director Brendan Greene has said he hopes to sell 100m units over the game's lifespan.
For PCGamesInsider.biz’s launch, we spoke to Greene to talk about how PUBG came together and what his plans for the future of the game were.
The growth of the share of Chinese players in PUBG is just crazy. pic.twitter.com/aXNs6kgg8O
— Steam Spy (@Steam_Spy) September 11, 2017
Oh, and here is the key for countries, in case you are interested.
— Steam Spy (@Steam_Spy) September 11, 2017