Games cloud tech giant Improbable has revealed that work is underway on its first internally-developed projects.
Details are thin as to what this will entail, but these games are being made by the SpatialOS firm's Edmonton office, headed up by BioWare vet Aaryn Flynn (pictured), as well as a newly-created London development house. This outfit is being lead by Epic and EA DICE alum John Wasilczyk.
We do know that that the project is being built on Unreal Engine 4. Improbable rolled out a SpatialOS Game Development Kit (GDK) for Epic's tech in October 2018. The two companies also announced a $25m fund for developers to port their games to the Unreal Engine in January of this year following a very public war of words between Improbable and engine firm Unity.
“I was interested in making a game using SpatialOS from the very first time I spoke to Improbable," Flynn said.
"Building tools and content has been a great way for our Edmonton team to master SpatialOS, but a full game was always an opportunity myself and others had in mind as the Edmonton studio took shape. Now, after a lot of great hires and great progress, we’re going to focus on creating that game using Unreal Engine 4 and building on SpatialOS’ next-generation online games platform.
“We’ve grown fast but we’re still looking for additional team members in Engineering, Art, Design and QA to build out our team further. As things progress, we’re excited to show you more in the future.”
Improbable co-founder and CEO Herman Narula added: "As our network of partners has grown we've come to work with an incredible range of studios and projects. We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings
with our developer community.
“We look forward to seeing what our highly talented studios - in Edmonton, London and other locations in the future - will bring not only to players but also to the continued growth and development of SpatialOS.”