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Improbable sets up new Edmonton office with BioWare vet Aaryn Flynn at the helm

Improbable sets up new Edmonton office with BioWare vet Aaryn Flynn at the helm

Dragon Age and Mass Effect vet Aaryn Flynn has joined cloud games firm Improbable.

The development icon will be heading up the company's new office in Edmonton. This new American outpost will be tasked with making tools, tech and demos to show off Improbable's SpatialOS system.

“To make games you need tools: the developer with the best tools will always have an advantage, because they will be able to get closer to their vision quicker, and iterate more quickly to turn that vision into a successful game," Flynn said.

"I believe that SpatialOS is going to transform how people make and play games, and with this new office we want to help that to happen. We’ve chosen Edmonton because of Alberta’s experienced development talent, and the new developers produced by several excellent schools in the province. We have some plans for our next steps, and we’re looking forward to talking more about them as we grow.”

Improbable boss Herman Narula added: “Aaryn has an incredible pedigree in game development, and Edmonton is a great place to establish this new North American office. Making tools and game content is the next logical step for Improbable, as more developers go beyond the limits of dedicated server architecture into a word of unprecedented scale, complexity and persistence in game design. This is a new world for game development, and I can’t think of a better guide than Aaryn and his team.”

Flynn left BioWare in July 2017 in the wake of Mass Effect Andromeda's launch.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.