Interviews & Opinion

The PC Indie Pitch interviews: Echo discuss blind and deaf heroes in Weakless

The PC Indie Pitch interviews: Echo discuss blind and deaf heroes in Weakless

The PC Indie Pitch, is a regular event run by the makers of PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.

The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.

The indie view

The PC Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past PC Indie Pitch contestants to offer their views.

Today, we're speaking to Echo's Anna Kowalczyk, who submitted Weakless to The PC Indie Pitch @ GIC Poznan 2017 and walked away with the prize for second place.

PCGamesInsider: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?

Anna Kowalczyk: We are students who wanted to start our very own project. Currently we are a team made of 4 - a level designer and soundesigner, a 2D artist and concept artist, a 3D artist and animator and a programmer. Our inspirations are undoubtedly some great titles like Inside, Limbo, Bastion or Transistor and of course the surrounding itself - nature , the cosmic space, the life, physics, and so on.

Tell us about your latest project that you pitched at the competition.

The project we pitched at the competition is called Weakless. It's a 3D isometric puzzle game where you have two playable characters, one of whom is blind, and the other deaf. The main element of the gameplay is switching between heroes to solve logic puzzles. The game is dedicated for the PC platform, aimed at players of all ages, especially those who value unconventional solutions and artistic expressions. If you want to follow us we have a facebook page.

How hard is it to survive as an Indie developer working in PC?

We are just starting so it's hard to tell. We hope that it's easy enough for us to success and survive.

How did you find your experience pitching as a part of the PC Indie Pitch?

Well, it was great. It's very important to practice pitching your game and that was a perfect occasion to do so. Talking to professionalists who give you valuable feedback at starting point is relevant, because you know on what you should focus on. And of course that's very satisfying when you reach that point, where you stop stressing out and you just talk freely about your game.

What do you feel you have gained from the experience, and what do you still hope to gain?

Self-confidence and motivation boosts! For now we still hope to gain the basis - experience.

What are your hopes for this game in the future, and do you have any plans for any future projects?

We are hoping that, obviously, we’ll be able to finish and release the game. And of course that it’ll look the way we are imagining it or even better :) For now we are focusing just on Weakless. Fingers crossed!

Want to show off your exciting new game? We host PC Indie Pitch events throughout the year, so be sure to keep an eye out on our events page for an event near you.

Upcoming PC Indie Pitches include:

Developer Evangelist & Big Indie Pitch Manager / Special Features Writer

Queen of all things Indie. Sophia is Steel Media’s Big Indie Pitch Manager and Developer Evangelist. She’s also a global speaker and lifelong gamer with a fanatical love of all things Nintendo and Japan. So much so that she’s written a thesis on one and lived in the other.