Interviews & Opinion

Fuero Games discusses its PC and console debut, Bushy Tail

Fuero Games discusses its PC and console debut, Bushy Tail

The PC Indie Pitch, is a regular event run by the makers of PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.

The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.

The indie view

The PC Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past PC Indie Pitch contestants to offer their views.

Today, we're speaking to Fuero Games' Grzegorz Goleń, who submitted Weakless to The PC Indie Pitch @ GIC Poznan 2017 and walked away with the prize for second place.

Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?

Fuero Games was established in Warsaw in December 2012. Back then we started with the development of The Witcher Battle Arena together with CD Projekt and moved on to developing our own mobile games like Age of Cavemen or Lewandowski: Football Star. The members of our team had plenty of experience with working on PC/console titles, which is why we wanted to give them some creative freedom and the possibility to express themselves - and that is how Bushy Tail was born.

Tell us about your latest project that you pitched at the competition.

Bushy Tail is a story-driven adventure game about a three-legged fox. One of the key innovative aspects of the game is the narration by three kids, who create the tale as you play. The kids make up the scenario, but at the same time your decisions and actions influence the story as well. The game’s unique visual style stands out from the crowd - hand painted textures that resemble drawings from old fairy tale books. What’s more, mature players will be able to look past the game’s facade and discover its real message - a reference to important aspects of our real world’s current events and our future life.

How hard is it to survive as an Indie developer working in PC?

Bushy Tail is the first title we are developing with PC and console in mind. So it is an absolutely exciting adventure for us. We are currently very happy with the progress as we have not only won the PC Indie Pitch but also already got six nominations for the Paris Game Connection Development awards. It definitely gives us very positive feedback and more energy to do our best work during the production of Bushy Tail.

How did you find your experience pitching as a part of the PC Indie Pitch?

It was very interesting to pitch to different judges and adhering to the allotted time limit was a really fun challenge.

What do you feel you have gained from the experience, and what do you still hope to gain?

We have definitely gained more confidence and gained valuable feedback from the judges.

What are your hopes for this game in the future, and do you have any plans for any future projects?

Right now we are looking for investment and publishing opportunities for Bushy Tail in order to be able to develop the full game and deliver it to the players, who are already very eager to play it.

Want to show off your exciting new game? We host PC Indie Pitch events throughout the year, so be sure to keep an eye out on our events page for an event near you.

Upcoming PC Indie Pitches include:

Developer Evangelist & Big Indie Pitch Manager / Special Features Writer

Queen of all things Indie. Sophia is Steel Media’s Big Indie Pitch Manager and Developer Evangelist. She’s also a global speaker and lifelong gamer with a fanatical love of all things Nintendo and Japan. So much so that she’s written a thesis on one and lived in the other.