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Jurassic World Evolution has sold 1m copies

Jurassic World Evolution has sold 1m copies

Dinosaur theme park management sim Jurassic World has gone platinum.

Developer and publisher Frontier Developments has announced that the game has sold one million copies since its June 12th launch. At that point, the title was released on PC alone, with physical and digital versions coming to PlayStation 4 and Xbox One later on July 3rd.

Within just three weeks of its launch, the title was already one of the top 12 highest-selling games on Steam, per Valve's rather convoluted way fo reporting what is performing well on its platform.

CEO David Braben (pictured) credits the launch of the Jurassic World Fallen Kingdom film for boosting the game's sales, as well as the high quality of the game itself. 

"We are really pleased with Jurassic World Evolution and are delighted to have crossed the one million unit threshold so quickly," he said.

"There is no doubt that initial sales have benefitted from the worldwide awareness created by the film release, but it's the quality of the game that's really important and I believe our team have done a terrific job in creating a game that a wide range of players are now enjoying around the world."

Frontier is pretty much three-for-three when it comes to its projects being a success. The firm went public back in 2013, with the first title in this new era, Elite Dangerous, shifting 2.75m copies - as of August 2018. Meanwhile, fellow theme park management game Planet Coaster has moved one million copies.

This success is likely the reason why Chinese tech and entertainment giant Tencent snapped up a nine per cent stake in Frontier last July. 

 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.