Square Enix's Canadian Eidos studios are moving to a four-day working week.
In a post on Eidos Montréal's website, studio head David Anfossi said that that developer and the company's Sherbrooke outfit are shortening their workweek by one day. The firm isn't extending working hours for the days employees are in the office either, meaning that staff will be working 32 hours rather than 40 hours. Workers won't have their salaries reduced, either.
"The idea is not to condense the working hours into 4 days, but rather to review our ways of doing things and our quality time invested, with the aim of working better! Above all, we want to increase the productivity and well-being of our employees," Anfossi wrote.
"Concretely, we want to reduce the time at work, but increase the quality of this time invested, whether it’s on a team-basis or for the studio as a whole. A promising right balance for everything!
"We want a real collaborative aspect so that the teams contribute to the transition, each one working to define the parameters and criteria for success for the organization of work and deadlines. We hope that this will eliminate unnecessary time and build on efficiency, for example by reducing internal meetings from one hour to 30 minutes."