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Square Enix to open new Eidos studio in Sherbrooke

Square Enix to open new Eidos studio in Sherbrooke

Global publishing giant Square Enix has announced that it is setting up a new studio in Canada's Quebec.

Eidos Sherbrooke is going to be opening its doors at in the autumn of 2020 and is situated in – you guessed it – the city of Sherbrooke. The outfit is primarily an R&D operation which is investigating new technologies.

The studio is being headed up by Julien Bouvrais (pictured), who is also the chief technology officer at Eidos Montréal, and has worked at the developer since 2007. Before that he spent eight years at Ubisoft.

Eidos-Sherbrooke is looking to hire 20 full-time employees by the time it opens its doors, though these members of staff will be working remotely until the office is ready in early 2021. Within five years, the aim is for around 100 employees to be working at the studio.

"Sherbrooke is an innovative city in our image," Bourvrais said.

"It offers all the opportunities to develop professionally and personally, while taking advantage of the technological potential of the city. With the universities of Sherbrooke and Bishop's offering cutting-edge programs in computer science and programming, the region seems to us a great place for continuing to develop our fields of expertise. "

Eidos Montréal boss David Anfossi added: "More than two years ago, real reflection began on the new vision for Eidos Montreal, and the creation of this new regional chapter is closely linked to it. We wanted to continue our controlled growth and keep people and technology at the heart of this vision. The opening of this new expert studio will provide tools for content developers to enrich the experience and immersion of players. The proximity to Montreal, renowned universities and the quality of life found in Sherbrooke are criteria that contributed to the final choice."

This is Square Enix's third Canadian studio following Eidos Montréal and Square Enix Montréal. 

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.