ALL THE LATEST NEWS ABOUT THE BUSINESS OF PC GAMES

News

Baldur's Gate 3 maker Larian opens Barcelona studio

Baldur's Gate 3 maker Larian opens Barcelona studio

RPG specialist Larian Studios has opened a studio in Barcelona, Spain.

To do this, the company has acquired the entire development team from engineering and porting house Blitworks, which will continue to work as a publisher independent of Larian. The company has previously worked on the likes of Super Meat Boy, Fez, Spelunky and Bastion.

This is the seventh studio that Larian has opened.

“BlitWorks’ story with Larian goes way back. After porting most of the best indie games to console, we were challenged to port Divinity: Original Sin 2 to Nintendo Switch and without knowing, that was the start of a long-lasting relationship,” BlitWorks co-founder Tony Cabello said.

“No need to say fitting Divinity Original Sin 2 on Nintendo Switch was one of the most difficult projects we've ever done, but working with Larian was simple and straightforward, we felt at home.”

“In the end, we could deliver a port of the ‘utmost quality’, as initially required, and what we also require ourselves on every project we work on. After that, things flowed naturally and we can only say we're excited to finally put all our focus exclusively on Larian's projects moving forward, and help build Larian Barcelona.”

Larian founder Swen Vincke (pictured) added: “The team at BlitWorks are one of the hidden gems of our industry. They have been nothing but excellent, have consistently delivered high quality, and share a deep passion for games. They’re a natural fit. I’m therefore doubly happy today. A place by the beach that features actual sun and a significant boost to our capacity."

Larian is best-known for the Divinity: Original Sin series, but is currently working on Baldur's Gate 3. That title launched in October 2020 and went straight to the top of the charts on Steam.


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.